Worms X 4 (Sony PlayStation 2 bundle)
Worms X 4 (Sony PlayStation 2 bundle)
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£15.99 GBP
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Condition: Good to Very Good. Everything is mostly in Very Good condition, there is slight wear to the manual of Under Siege nothing major. Fully tested and working.
Description:
Worms 3D
As depicted very well by the title of the game, the infamous quarrelsome Worms are squirming for the first time in full 3D. The goal of the game hasn't changed a single bit from its predecessors: the objective is still to crush, annihilate and put into oblivion the worm team of the enemy using massively-wacky weapons of destruction. About all the features of its original 2D ancestors are also present, including random wind and a fully destructible landscape.
Not all the weapons that were previously available have made the cut into the 3 dimensional realm, however Worms 3D comes too with a selective set of new weaponry such as the Lottery Strike or the Gas Grenade which should allow you to find a few dozen of new ways to kill your fellow worms online.
Worms Blast is a puzzle game similar in concept to Puzzle Bobble, with several important distinctions and gameplay features taken from Worms games. Instead of releasing and matching bubbles, the player has to color blocks on a hexagonal grid. Unlike most Bust-A-Move variants, the player character can move right and left, sailing in a boat. Various weapons, such as bazooka, grenades, dynamite, and others, can be used to fire at the blocks, coloring them on impact. Like in the main, artillery-based Worms games, holding down the fire button increases the power of the weapon, affecting the distance it travels.
If the player hits a block that is either the same color as the missile fired, that block and any other same-colored blocks adjacent to it will be destroyed. Differently-colored blocks will not be affected by shooting at them; however, if they are held solely by a group of blocks of the same color, they will fall into the water when that group disappears. Blocks with rainbows on them can count as any color. Unlike Puzzle Bobble, there are no walls in single-player mode. If the player aims the weapon outside of the screen, a heavy object might fall on the player-controlled boat, damaging it.
The game's main mode is called "Puzzle mode": the player completes various stages, the goal being different in each (e.g. shooting down certain forms of blocks, avoiding hostile blocks that move around the screen, etc.). Beside this mode, the game features a single-player tournament mode with high scores, as well as a variety of multiplayer modes. The action component is particularly noticeable in this mode, since the walls between the areas will periodically open, allowing players to use this opportunity to shoot at each other's boats.
Worms 4: Mayhem is a sequel to Worms 3D. Like its predecessor, it is a turn-based artillery variant with humorous themes and weapons, in which players control small armies of worms. The gameplay is similar to that of the previous game, adding a more developed Story mode, in which the player cooperates with the wise Professor Worminkle, who can use a time machine to travel to different time periods such as American Old West, ancient Arabia, and Prehistoric Age.
In this installment, players can customize the appearance of their worms, including helmets, glasses, facial hair, gloves, etc. A new mode called "Weapon Factory" has been added, allowing players to forge their own weapons. The game also contains a shop where players can purchase various items, using points accumulated by completing story missions or unlocking trophies. Shop items include new maps, accessories, outfits, character voices, etc.
Worms Forts: Under Siege is a turn-based strategy game where 2 – 4 people battle it out with a team of 4 worms with the help of weapons and forts. Each player takes timed turns bombing, shooting, causing natural and unnatural disasters, punching and blowing up the other opponent’s worms. Each worm has a set amount of health and once that health is depleted or the worm drowns that worm is dead.
New to the series is the ability to construct buildings to aid in the fight. Build hospitals to resurrect dead worms, science labs to increase your firepower, strongholds to base your operations in and protect your worms, towers, keeps, castles and citadels to deploy weapons from there tops and weapon factories to produce multiple weapons around it at the start of each turn you take. Along with these typical building you can create Wonders in which your opponent has two turns to knock it down and if they don’t succeed you win. If they in turn build there own you must destroy it to win the game.
Along with the typical Worms-style weapons like the mini gun, bazooka, rocket launcher, earthquake and homing pigeon (a homing missile in the form of a pigeon) you will also have weapons to destroy buildings like the trebuchet, fridge launcher, nuclear strike and the Trojan Donkey in which you get to place a Trojan Donkey where you like where it remains until it explodes, how long it takes to explode is not known. Some weapons like the Old Women and Rhino can be steered to your desired location upon which they explode on contact or exploded early by pressing a button.
Throughout the game different crates will fall from the sky or teleport onto the playing field. There are four different types of crates: weapon crates (more powerful weapons); health crates (increase the health of a wounded or sick worm); utility crates, which carry instant utilities such as spy (see contents of all crates on the field), double time (doubling the time for your turn) and double damage (for one turn inflict double the damage); and collectible utilities like freeze (freeze your worms or building to protect them from damage for one turn), parachute (so your worm can safely jump from heights), jet pack (to reach distant locations and heights) and repair (to fix damaged buildings).
Single play allows for a quick game, tutorial, campaign, the trials (death match against the CPU) and the viewing gallery, which allows to view movies you have unlocked in the game by winning matches, how much of the game you have completed, check out the credits and look through the Fortapedia (a list of buildings available in the game and their descriptions).
As with the other Worms games, in multiplayer you have a plethora of options to choose from to set up a match against other people including allowing the CPU to play. Choose schemes (selection of pre-set weapons and game options), landscapes (the type of playing field – Roman, Egyptian, Samurai and Old World), Fortpot (a slot machine that randomly selects three game options from the many available), game settings (wins required, turn time, etc.), worm health and sudden death settings.
New to the series is the ability to construct buildings to aid in the fight. Build hospitals to resurrect dead worms, science labs to increase your firepower, strongholds to base your operations in and protect your worms, towers, keeps, castles and citadels to deploy weapons from there tops and weapon factories to produce multiple weapons around it at the start of each turn you take. Along with these typical building you can create Wonders in which your opponent has two turns to knock it down and if they don’t succeed you win. If they in turn build there own you must destroy it to win the game.
Along with the typical Worms-style weapons like the mini gun, bazooka, rocket launcher, earthquake and homing pigeon (a homing missile in the form of a pigeon) you will also have weapons to destroy buildings like the trebuchet, fridge launcher, nuclear strike and the Trojan Donkey in which you get to place a Trojan Donkey where you like where it remains until it explodes, how long it takes to explode is not known. Some weapons like the Old Women and Rhino can be steered to your desired location upon which they explode on contact or exploded early by pressing a button.
Throughout the game different crates will fall from the sky or teleport onto the playing field. There are four different types of crates: weapon crates (more powerful weapons); health crates (increase the health of a wounded or sick worm); utility crates, which carry instant utilities such as spy (see contents of all crates on the field), double time (doubling the time for your turn) and double damage (for one turn inflict double the damage); and collectible utilities like freeze (freeze your worms or building to protect them from damage for one turn), parachute (so your worm can safely jump from heights), jet pack (to reach distant locations and heights) and repair (to fix damaged buildings).
Single play allows for a quick game, tutorial, campaign, the trials (death match against the CPU) and the viewing gallery, which allows to view movies you have unlocked in the game by winning matches, how much of the game you have completed, check out the credits and look through the Fortapedia (a list of buildings available in the game and their descriptions).
As with the other Worms games, in multiplayer you have a plethora of options to choose from to set up a match against other people including allowing the CPU to play. Choose schemes (selection of pre-set weapons and game options), landscapes (the type of playing field – Roman, Egyptian, Samurai and Old World), Fortpot (a slot machine that randomly selects three game options from the many available), game settings (wins required, turn time, etc.), worm health and sudden death settings.
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