The Getaway & The Getaway Black Monday Plus maps Sony Playstation 2 (PS2) Game Bundle
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Condition: Good to Very Good. Everything is mostly in Very Good condition, there is a slight dig to the case of Getaway and rip to Black Monday Manual nothing major. Fully tested and working.
Meanwhile on the other side of the city, amateur boxer Eddie O'Conner is in severe trouble. The bank job went horribly wrong, his small-time crew has been wiped out and his only ally in this whole mess is Sam, a teenage thief more comfortable with nicking laptops than gang violence. Eddie knows he's way out of his depth, now his friends are dead and somebody is going to pay...
The game is split into sections. Once you complete Sgt Mitchell's part, you get to play as Eddie. You play the same story, but view it from two different angles. Some events that look vague when played from Mitchell's side get explained when controlling Eddie. Some portions of the game are playing using Sam, providing yet another piece of the puzzle.
The gameplay is divided into driving and shooting/sneaking parts. Usually you receive a mission, drive to a certain destination, and then shoot (or sometimes sneak) your way to the goal. London has been digitally recreated for this game, and you can drive through it freely. As Eddie, you'll have to avoid police and rivaling gangs chasing you. You can hijack cars and even buses. You can also leave a car at any time and run through London on foot. For the shooting parts, there is a variety of moves you can perform: sneaking, hiding, crouching, rolling to the sides, etc. You can knock your enemies down by using your gun's butt as a melee weapon or take pedestrians hostage to prevent the policemen from killing you. Eddie also has unarmed boxing moves to help you fight your way out of trouble, and Sam has the ability to get out of trouble by climbing out of the way, or sneaking under objects to hide.
Mark Hammond is an ex-gangster who wants to forget his past and live honestly with his wife and little son. Everything goes horribly wrong when London's most vicious criminal, the organized crime boss Charlie Jolson, decides that he needs Mark's services and obtains them in a twisted and cruel way: Mark's wife is murdered, he is framed for this murder, and his child gets kidnapped.
Jolson makes it clear: unless Mark does what he orders him to do, the boy dies. Using the helpless man in his plan to bring down other criminal organizations of the city, Jolson sends Mark on suicidal missions during which Mark has three terrible choices: walk away and lose his son, get killed in a battle against overwhelming odds, or single-handedly help Jolson to get rid of his adversaries.
Once the player completes Mark Hammond's story, a new scenario opens, in which the player controls Frank Carter, a vigilante cop who won't stop until he brings Charlie Jolson to justice. Frank's scenario is parallel to Mark's, shedding more light on events that remain somewhat unexplained during Mark's scenario.
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