Resident Evil 1,2,3 & Survivor Bundle (Sony Playstation 1) Game

  • £59.99


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Description:

Resident Evil 1

A team of S.T.A.R.S (Special Tactics And Rescue Squad) members are called to investigate a series of murders near Raccoon City. While searching the woods near the city, the team is attacked by bloodthirsty dogs and they have to retreat to a nearby mansion. 

The player chooses between Jill Valentine or Chris Redfield and starts to explore the mansion. It soon becomes very clear that it isn't just any mansion, but a hellish place where the undead walk the corridors and other horrors are lurking in the darkness, waiting to eat some heads. While solving puzzles, collecting keys, and shooting monsters, the player has to unravel the mystery behind this mansion and, if possible, get out alive.

Exclusive to the SEGA Saturn version is a Battle Mode bonus mode, where, with limited ammo and under the threat of limited time, the player must survive a series of rooms filled with monsters.

Resident Evil 2

Even though Chris Redfield and Jill Valentine were able to destroy the Umbrella corporation's undead monsters in the original Resident Evil, Umbrella's experiments with the T-virus continued unhindered. Claire Redfield, the younger sister of Chris, and Leon Kennedy, a rookie cop on his first day of the job, arrive in the sleepy midwestern town of Raccoon City only to find the city in flaming ruins due to the inhabitants having been transformed into mindless flesh-eating freaks. Although Claire and Leon team up, they are soon separated and trapped inside the city by a car crash. Seeking refuge within the Raccoon City police station, each character must find a way to escape from the nightmare while solving the mystery of what happened to Raccoon City. 

Besides the zombie population (which is much more diverse than the original, including teenage girl zombies, maniac cop zombies, and even melting naked zombies), Claire and Leon will also have to deal with a variety of freakish mutants including giant poisonous spiders, walking venus-fly-traps, and speedy wall-crawling Lickers. Each character will also be pursued by one seemingly unstoppable foe: a horrific and constantly evolving man-monster known as the "G-Type" (Leon's Scenario) , or a taciturn but inhumanly powerful Umbrella agent who is nonetheless saddled with the rather quaint name of Mr. X (Claire's Scenario). 

Like the previous game in the series, Resident Evil 2 is a 3D action-adventure using three-dimensional polygon characters over two-dimensional pre-rendered backgrounds, with the action viewed through a variety of cinematic fixed camera angles in each room. Just like the original Resident Evil, players can choose to play as one of two possible characters. Each character goes through the same initial scenario, but with differences in the type of weaponry they find and the people they meet along the way. Leon will team up with a mysterious woman calling herself Ada Wong, while Claire will find herself charged with protecting a little girl named Sherry Birkin. 

Unlike the original Resident Evil, beating the game for the first time unlocks a second scenario to be played with the character you didn't choose, with new locations, maps, enemies, a longer and more climactic ending. Your actions in the first scenario can also affect the outcome of certain events in the second scenario. Additionally ammo and healing items are more plentiful than in the original game, although you still aren't given enough bullets to kill every enemy you meet.

Resident Evil 3

Resident Evil 3 takes place during the events of Resident Evil 2. The midwestern town of Raccoon City is in ruins, having been overrun with the undead creating T-virus thanks to the wacky hijinks of William Birkin and Umbrella Inc. The player must guide Jill "master of unlocking" Valentine (one of the two main protagonists of the original Resident Evil) out of the city alive. Along the way, Jill will interact with and receive help from (or hindered by) three Umbrella mercenaries who are also stranded in Raccoon City. Standing in the way of your group's last escape are a horde of flesh-eating zombified citizens, homicidal mutants, and a relentless killing machine known only as Nemesis who is determined to hunt down and kill the survivors of the original Resident Evil, including Jill.

 
A dramatic improvement over Tyrant/Mr. X/G from the previous games, Nemesis can run (faster than Jill, in fact), use firearms (a rocket launcher), dodge attacks, and even move through doors and from room to room in pursuit of Jill. On top of that he still possesses the nigh indestructibility we've come to know from Umbrella's ultimate bio-weapons.
 
Like its two predecessors Resident Evil 3 is a third-person action-adventure game with polygonal characters on pre-rendered backgrounds with cinematic camera angles, a technique originally pioneered by Alone in the Dark. Although the game uses the same basic engine and gameplay as the previous games, the gameplay is improved by features such as auto-targeting, a 180 degree spin, and a new dodge move that allows Jill to avoid enemy attacks. Another addition is Jill's ability to create different kinds of ammunition by mixing together three different types of gunpowder found throughout the game. The game include a randomization feature, which changes the location of certain key items and ammo. Another noteworthy feature is that at certain points in the game, Jill is faced with two choices for a situation, each will affect later story, and even the game ending. The zombies have also been made more diverse.
Resident Evil Survivor
A man wearing white, a crashed helicopter, a pair of dog tags with the name 'Ark Thompson', and a pistol. These are the only clues a young man finds to his identity as he awakes on Sheena Island. On his journey through the island he will encounter many monsters as well as discover the terrible secrets of Umbrella's biological weapons programs.

Resident Evil: Survivor is set several months after Resident Evil 2 & 3 and is the first Resident Evil title to be rendered in real time as opposed to making use of pre-rendered backdrops. Levels are explored in first person, and when enemies are encountered the press of a button will bring up a targeting reticule for shooting. As with most light-gun games there is infinite pistol ammunition available, but limited ammunition for more powerful weapons. At the end of each level two doors are presented which both lead to different levels, although all paths eventually lead to the same ending.

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