Medal of Honor. Airborne & Warfighter Microsoft Xbox 360 Game Bundle
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Medal of Honor
The title Medal of Honor is reused in this modern installment of the long running series of the same name. For the first time, the series leaves the Second World War. This time, the portrayed conflict is the war in Afghanistan conducted by the NATO forces against the Taliban army of that country, a war that was still on at the time the game was released.
The game plays like many other realistic war FPS in the Call of Duty or Medal of Honor series, with the player taking the role of various different soldiers within small squads who have to obey the precise instructions given by the squad leader. In the current game, we follow the attempts of Colonel Drucker to capture a valley full of talibans with his commanding officer, General Flagg, pushing him to do it in less than two days. The player takes the role of soldiers "Rabbit" and "Deuce" within AFO (Advanced Force Operations) Neptune and Wolfpack respectively for the subtle missions and ranger Adams in the direct confrontation missions.
All of the basics of any modern warfare shooter are here. There are driven missions (on quad bikes), missions in which the player has to mark targets to aircraft artillery, zones requiring night-vision, stealth mission, etc. The same way, the game features a class-based multiplayer experience where the player's avatar levels up and gains new skills by earning experience points during gameplay. The classes are Rifleman, Special Ops and Sniper and the two available teams are the Coallition, representing NATO forces and the Opposing Forces, representing the Taliban.
The single player campaign and multiplayer parts of the game have been developed by different studios, Danger Close the first one and DICE the second one.
Boyd Travers is part of the 82d Airborne Division. As a small part of a greater operation he needs to complete several missions in Italy, France, the Netherlands and Germany. He fights alongside AI colleagues in order to free Europe.
All missions begin with a jump out of an airplane after a short briefing and the chance for you to change your initial weapon loadout. The parachute-jump allows you a little freedom in the selection of your starting point. There's also always a certain area, where you get a bonus if you successfully land there. During these missions anti-aircraft weapons need to be blown up, fellow soldiers have to be rescued and enemy tanks need to be taking out using bazookas. In order to give you more choices in your loadout, you are not only given access to enemy weapons but you can the upgrades you played free. You get an upgrade when you are performing extraordinary feats of valour and marksmanship. This means for example that you earn an upgrade when you kill three enemies in a short order. These upgrades include a bigger magazine for the German K98 or a handle for the Thompson machine gun to make it more accurate.
Also notable is the health-system. Boyd has four beads of health. If an enemy hits you but doesn't empty a whole bead, your health will regenerate until the bead is full again. If you loose a bead, you need to pick up a health pack in order to regain it.
Alongside the single-player campaign there are also three multiplayer-modes called Team Deathmatch, Team Deathmatch Airborne and Objective for up to 12 players available which all feature the teams Axis against Allied. While Team Deathmatch is pretty standard, Team Deathmatch Airborne features a new twist. In this mode the Allied jump from an airdrop onto the map while the Axis begin on the ground. In objective the goal is to capture all three flags on the map.
Medal of Honor: Warfighter is a first-person shooter and the sequel to the series' 2010 reboot Medal of Honor. The single-player portion starts with the characters Voodoo, Mother, and Preacher — the latter controlled by the player — all three returning from the previous game as they take on a mission in Karachi, Afghanistan. They are U.S. Navy SEALs and what starts out as a simple demolition job, goes wrong when the truck contains the explosive PETN substance and blows up the docks almost entirely. After the debriefing by Dusty, also returning from the previous game and now their handler, Voodoo is assigned to Task Force Mako, along with the DEVGRU operative Stump, while Mother and Preacher return to the scene to investigate the dock yard incident. Instead of a larger battle, the game offers missions in different parts of the world woven together by the story about tracing the origin of the PETN substance. The player either gets to control Stump working together with Voodoo in Task Force Mako, or Preacher who teams up with Mother—bringing back the amount of playable character to two instead of four compared to the previous game. The story takes the Tier 1 operators to locations such as Modagishu (Somalia), Isabela City (Philippines), Yemen, Sarajevo, and Croatia. Some of these are inspired by real events such as pirate attacks in Somalia and floods in the Philippines. Between missions cut-scenes show the soldiers' lives back home and how their families handle it.
Gameplay mechanics are largely identical compared to the previous game. The game runs on a new engine and actions such as asking for ammo, leaning, peaking and sliding have been moved over, in addition to new elements such as dynamic door breaching and micro destruction of the environment. Objectives are shown in the top left corner and targets are shown on-screen with the remaining distance. Starting weapons can be swapped with those from fallen enemies and there is a sniping system that involves holding breath to steady the aim. All-out action is mixed with a stealthier approach and silent kills. The player also gets to plant charges and remote control a ground drone with guns. Missions are entirely linear and are only completed when all objectives are met and the proposed path is followed. There is also a mission where Preacher gets to drive a car through Karachi in pursuit of a suspect. Weapons include handguns, assault rifles, carbines and PDWs, light machine guns, shotguns, sniper rifles, anti-tank weaponry, explosives and grenades, grenade launchers and melee weapons.
The multiplayer part is organized as a global war based around 10 countries and 12 factions. Each faction has different abilities, perks, secondary weapons and grenades, and they are based around six classes: assault, demolitions, heavy gunner, point man, sniper, and spec ops—each with a separate unlock rank. Certain perks become available when people work together as a team through the Fire Team mechanic. It is a type of buddy system where the other player is constantly highlighted and can provide health and ammunition. Support actions make a return and now provide helicopters, weapons, unmanned aircraft and other equipment. Weapons can be customized to a large extent based on weapon type (some need to be unlocked), optics, barrel assembly, muzzle, receiver group, magazine style, and paint jobs. Game modes include the returning Domination-type mode Sector Control, Team Assault as regular team deathmatch, Real Ops (lots of options and HUD elements are disabled for more realism), Combat Mission (clear five consecutive bases or prevent it from happening). New to the series is Hotpot where a number of bomb sites need to be defended or attacked. Up to 20 players can compete simultaneously (not in all game modes), four less compared to the previous game.
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