Final Fantasy: X, XII & X-2 Sony PlayStation 2 (PS2) Game Bundle

  • £12.99


Condition: Very Good. Everything is in Very Good condition. Fully tested and working.

Description:

 Final Fantasy X

Final Fantasy X International is the Japanese re-release of Final Fantasy X with content not available in the original NTSC releases. These include battles with dark versions of the game's aeons, the superboss Penance, and various added scenes. It also contains a video clip of 12 minutes, Eternal Calm, bridging the gap with the sequel Final Fantasy X-2. The new content was included in the European version in 2002.

Final Fantasy X-2

Final Fantasy X-2 is the first direct sequel in the history of the series. The events of the game take place two years after Yuna and her guardians defeated Sin in Final Fantasy X, and peace was restored in Spira. The Yevon religion has all but disappeared, and two political factions begin to compete for dominance: the Youth League, led by Mevyn Nooj, and the New Yevon Party, led by Praetor Baralai. Meanwhile, Yuna's cousin Rikku finds a strange sphere that mysteriously shows an image resembling Tidus, Yuna's one and only love. Rikku brings the sphere to Yuna. Determined to discover the truth behind the mystery, Yuna organizes a journey of "sphere-hunting", to collect more spheres scattered around the world and perhaps find Tidus.

The sequel brings back the ATB (active time battle) system, which was replaced by turn-based combat in its immediate predecessor. The battles develop at a somewhat quicker pace than earlier games in the series, with more emphasis on quick decision and timing. The player can control only three characters throughout the game, all of them female: Yuna and her friends Rikku and Paine. The job system similar to that of Final Fantasy V is featured, with the possibility to learn various abilities and customize character classes. Limited jumping and climbing are now possible in certain locations. The game's structure is less linear than in most other games belonging to the genre. Though there is only one way to advance through the main story, the player can opt to visit most other locations early in the game, since the airship is available already at that stage.

Final Fantasy XII

Two powerful empires, Archadia and Rozaria, are at war. All they care for is victory over the opponent. In order to achieve it more quickly, Archadia invades the small kingdom of Dalmasca. The young prince of Dalmasca falls in battle shortly after his marriage to the beautiful princess Ashe. The king is murdered under mysterious circumstances just before signing a peace treaty with Archadia. The iron rule of the empire is established in the small country.

The player takes control of a young thief named Vaan who lives in Rabanastre, the capital city of Dalmasca. Through a series of events Vaan finds himself involved in the political struggle, hoping to avenge the death of his treacherously murdered brother.

Final Fantasy XII is set in Ivalice, a fantasy world which also served as a setting for Final Fantasy Tactics. The game differs from its predecessors in several core gameplay-related aspects. The game world is composed of vast areas with visibly walking enemies. There are no separate battle screens in the game; combat takes place in the same environment as exploration. Player-controlled characters can freely move during combat. Actions are still selected by choosing commands from a pop-up menu, and each character has a traditional ATB bar that determines when he or she may act; however, overall the combat resembles the "real-time with pause" system of Western role-playing games such as Knights of the old Republic.

The player can issue specific commands to the party members, or assign to them combat strategies (called "gambits" in the game). New magic, abilities, and equipment are bought from stores or found in containers in the world. Before a character can use any of these, the player has to buy a corresponding license by spending license points earned in combat. These act like skill points, and can be allocated by the player manually on the character's license board.

In addition to the enemies and bosses found by following the story, the player can also accept "Hunts" posted in bars or offered to the player in conversations. These are optional encounters where the player has to track down and either trap or lure a very powerful monster before defeating it.

 


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