Battlefield 3 & 4 Microsoft Xbox 360 Game Bundle
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Battlefield 3 is the direct sequel to 2005's Battlefield 2 and is the 11th overall entry in the Battlefield franchise. Powered by the Frostbite 2 engine, Battlefield 3 aims to provide the fast paced, team oriented online multiplayer the series has made its name upon while also providing the first true single player campaign in a numbered Battlefield game, and for the first time in any Battlefield game numbered or not is a cooperative mode. The game also introduces the Battlelog feature, an in browser service which gives in-depth statistics for individual soldiers such as their Win/Lose ratio, their favourite weapon, how accurate they are - and so forth. Battlelog also allows players to create Platoons which are not unlike clans which track the stats of a combined group, allows for scrimmaging, voice communications, and parties which will attempt to bundle friends and platoon members into squads together if possible. The game is also launched from Battlelog although settings are altered in game.
The campaign is set in the not-too-distant future of 2014, in which players take on the role of Staff sergeant Henry Blackburn and occasionally other members of his 5 man squad. For the majority of the story, Blackburn is being interrogated about knowledge of an attack on New York and as such the missions take place in a disjointed, flashback fashion as Blackburn recounts his encounter with the PLR - a dangerous terrorist organization who may be after chemical and nuclear weapons. The campaign plays like most other shooters, as the player uses various weapons to dispatch enemies and push to the end of each scenario often aided with AI companions. The campaign does offer some variety though, occasionally allowing the player to ride inside tanks, jets, and helicopters - but unlike multiplayer, it is rare that the player gets a chance to actually drive these vehicles.
The multiplayer suite contains Conquest, the classic Battlefield mode in which teams compete to control various points on a map and drain the enemy teams tickets - Rush, in which attackers attempt to destroy M-Com stations and the defenders must dwindle their tickets to 0 to win, Team Deathmatch which is self explanatory, and a Squad based variation of Rush and Deathmatch in which individual squads try to take the M-Com Stations for themselves or wipe out other squads. Like in past Battlefield games, there are multiple classes. The Assault class uses assault rifles and carries medic kits and defibrillators to heal and revive teammates, respectively. The Support class uses light machine guns and carry Ammo packs to resupply teammates and C4 which can be used to destroy tanks or crumble buildings. The Engineer class uses sub-machine guns, has a blow torch for repairing vehicles and a rocket launcher for destroying them. Lastly, the Recon class carries long range rifles and uses motion detectors and mobile spawn points to detect enemies and allow friendlies to spawn anywhere on the map. All classes can unlock new gadgets and specializations, each weapon also has an unlock tree that unlocks weapon specific items based on how often and how well that particular weapon has been used. The same applies to vehicles, which consist of tanks, IFVs, Armored personnel carriers, hummers, jeeps, helicopters and returning from Battlefield 2 are Jets.
Battlefield 4 is a military first-person shooter set in the near future and basically a direct continuation of Battlefield 3. Like all games in the series, the focus is on its multiplayer mode in which player either take the role of an assault (front soldiers with medic abilities), recon (snipers), support (front soldiers who can give out ammo) or engineers (explosives experts). All classes have special abilities and gadgets which can be unlocked over time. In a variety of mostly team-based playing variants - most importantly conquest in which certain points on the maps have to be held by the own team and the faster rush mode with an defending team and an attacking team which has to destroy certain points - players face each other on usually big maps with a variety of vehicles to use.
Of course this instalments features various small and big differences to its predecessors. The most important are the interactive "Levolution" elements which emphasize the destroyable areas; one of the unique selling points of the Frostbite engine: each map has one level element which significantly changes how the level looks and plays when destroyed. Battlefield 4 also brings back two elements from previous instalments: naval warfare and the commander mode. The commander is an additional player who sees the level from an overhead map, gives orders to the team members and can assign missile strikes. In contrast to Battlefield 2, the commander is not an actual player character on the battlefield and therefore can't be killed. New playing modes are Defuse (both teams have to detonate a bomb in a target zone, each player has only one "life" per round) and Obliteration (there spawns only one bomb pack on the map which has to be used to detonate three points on the map).
Like the predecessor, Battlefield 4 features a singleplayer campaign. A Chinese general overthrows the government, starts a war with the whole world (but is allied with Russia) and the USA has to save the day. The player takes the role of a faceless soldier named Recker, as commander of a small troop he can assign basic orders, who has to survive several missions of the usual Call of Duty variety: linear levels with a lot of boom and hundreds of enemies to shoot. In comparison to Battlefield 3, some levels are a bit more and in some cases the player drives a vehicle. Of course there are also the usual stealth and torture sequences. There is no co-op mode anymore.
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