Assassins Creed Sony Playstation 3 (PS3) Game Bundle
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Assassins Creed II
Assassin's Creed II is a free-roaming action game very similar in concept and gameplay mechanics to its predecessor. The events of the game take place in Florence, Venice, Rome, and other locations in Italy. Besides fictional characters, the game has famous historical figures from the time period, such as Leonardo da Vinci, Niccolò Machiavelli, Cesare Borgia and others. Authentic cultural and political environment of the Italian Renaissance is represented in the game along with fictitious accounts of the events, alternate history, and metaphysical theories.
The core gameplay resembles that of the previous game.
One of the sequel's most notable additions is the financial system, which was not present in the first game. Items, weapons and armor can be bought in shops and repaired for money. There are many more weapon types and individual weapons and armor in the game. Ezio can carry swords, daggers, throwing knives, smoke bombs, a pistol, and a variety of upgradeable armor types. Weapons can also be picked up from fallen enemies and used in the same battle. Abundant treasure can be collected from various spots in the game world.
There are new ways of being stealthy in this sequel. Ezio can pay courtesans to distract guards, hire mercenaries to fight them, or commission thieves to create a distraction. Mission objectives and particularly the steps needed to accomplish them are noticeably more varied than in the previous game. The main character has his own headquarters in the game, a mansion and a small town adjacent to it. It is possible to invest money into the town's reconstruction, as well as customize the mansion.
The game features a significantly larger amount of side quests than its predecessor. A series of sub-quests involves locating, collecting and deciphering ancient words of wisdom that supposedly hold the secret of the universe. These quests often involve traversing complex indoor platform environments in order to reach the goal. These sequences require precise jumping and contain light puzzle-solving elements, similarly to contemporary Prince of Persia games.
Assassins Creed III
Assassin's Creed III is a historical open world action-adventure game with a focus on stealth. Despite the numbering it is the fifth main game in the series and a direct sequel to the previous game Assassin's Creed: Revelations. From that initial modern day environment the rest of the game is largely set in Colonial America, before, during and after the American Revolution from 1753 to 1783.
As almost all of the game is played out in a virtual reality environment, sections can be reloaded quickly and often small wireframe-like glitches are shown to remind the player it is just a simulation. There are however also missions with Desmond in the present day world where he needs to retrieve power sources in countries such as Italy and Brazil to open the temple gate.
Next to the main storyline there are various optional missions and tasks that are found by exploring the environment. The fighting system uses melee and ranged weapons with various actions to disarm, attack, parry, fire and assassinate based on the equipped weapon. Counter attacks are new and shown in slow motion to make room to strike. Ranged weapons such as muskets and rifles are new to the series and they have a considerable reload time. The free running movement to climb almost any building or obstacle has been modified to tie the different actions into a fluid motion by keeping a single button or key pressed. It is however still possible to deviate with different actions at any moment to choose a new path. Hiding places now include mobile vehicles such as haystacks in wagons that can be used to sneak up on enemies. Disguises can be worn to fool soldiers, but not the officers. There is a three-tier notoriety system where becoming incognito involves running away and hiding, but also tearing down wanted posters and bribing town criers. All computer-controlled characters have their own routines and this is now influenced by the weather as well, with a day-and-night and seasons cycle.
Next to the gameplay that returns from the earlier games this title introduces hunting and trapping animals in the wilderness to sell the skin. A large part of the game can also be spent building the settlement Davenport Homestead. Starting out with a single building, NPCs called artisans can be convinced to settle near the Homestead. This brings raw materials and facilities that can be used to craft. Raw goods and crafted items then form a local economy where the player can decide to sell them through land caravans or via sea convoys. Progress in the homestead is also shown visually with new people working and buildings that appear. Artisans receive upgrades after completing missions for them and this provides better equipment and weapons. Money is earned through the Homestead economy, but also by discovering hidden chests, selling spoils of hunting, looting opponents and pickpocketing. There are also tools to pick locks through a short, interactive sequence. Another, very different part is played on the The Eastern seaboard with naval campaigns. Connor has to command the ship through sails, cover and cannons in full naval combat and with a large amount of upgrades available for the ship over time. The game also contains three historical board games that can be played on the ship, in the cities or the Homestead: Bowls, Morris and Fanorona.
Additional challenges are unlocked by joining the three clubs: hunting, brawling and thieving. These each offer optional goals in different tiers. Other quests involve hunting down optional trinkets, collecting almanac pages and feathers, delivering letters, performing assassination contracts, synchronizing view points and more. Each of the three large environments (Boston, Frontier, New York) needs to be freed from Templar influence by liberating districts. Liberation reduces the taxes for Homestead convoys. To maintain a presence up to six people can be recruited and their skills (assassination, bodyguard etc.) can be called upon in times of need. Companions can also often be instructed with basic commands. When not needed, they can be sent out to other states to complete missions on their own and they bring back a lot of money and rewards. Through these missions their skills are upgraded, lowering the risk towards success. The three areas contain forts that can be captured to drive out other nations.
Multiplayer includes 12 different game modes and is presented as an entertainment product of Abstergo Industries. Next to the standard offerings there is the cooperative Wolfpack mode where up to four players work together through 25 stages to kill NPCs with a time limit. Another is the Domination team mode where the Animus game console is used to capture areas of a virtual map and protect them from the opposite team.
Assassins Creed Brotherhood
Assassin's Creed: Brotherhood continues the story from Assassin's Creed II. Players take on the role of Ezio as they use their assassin skills to liberate Rome and fight against the Templars. Players take on missions to progress the story, earn money and gradually free the city from the influence of the Borgia. Specifically, by burning down the thirteen Borgia towers that are being used to enforce their rule, Ezio can reclaim areas of Rome back for the people, and use his money to restore shops, shortcut tunnels, and even Roman landmarks. By doing this, players also earn a regular income from Rome, which they can claim from any of Rome's banks.
New to the Assassin's Creed series is a multiplayer component.
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